I mean you could just do it and not say anything. No way for anyone to find out, right? Unless you're smart enough to take screenshots and post em.there are ways to check if someone is using mods, if I am not mistaken
I mean you could just do it and not say anything. No way for anyone to find out, right? Unless you're smart enough to take screenshots and post em.
there are ways to check if someone is using mods, if I am not mistaken*
by the way, are there any low resource-demanding shaders out there for low-spec PCs?I doubt it. Sonic Either's new shader pack is insanely amazing though. I vote this gets approved, I'd love to use shaders on opticraft.
did some googling, found one that is less demanding than Sonic Ether's with a little bit of sacrifice in the sugarcoated graphics.by the way, are there any low resource-demanding shaders out there for low-spec PCs?I doubt it. Sonic Either's new shader pack is insanely amazing though. I vote this gets approved, I'd love to use shaders on opticraft.
I just want to come in from my viewpoint here. Opticraft never has been, and likely never will be, a "pvp" server. Yes, we have the occasional pvp fight in the set arenas, but overall, 99.999% of the daily goings on in the server are non pvp based. For this reason, I honestly don't see the reason that players are not allowed to use "advantageous" mods.
Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort. Two examples of this would be a minimap mod, or the better sprinting mod.
Considering the minimap mod, a player playing Minecraft could hypothetically put Minecraft in half his screen, and run the SMP live map in the other half. Would this serve as a "minimap"? A pretty decent one, yeah. But it would require him to track his movements, and it would be more clunky and slow. Hell, you could probably even save the whole minimap as a very high-rez picture, and drop icons on it, as a form of "saved places".
If I was to use a minimap, I would not be getting any large bonus over this live-map toting player, save avoiding the effort of having to drag it in the direction he is running every once in a while. While I may be getting an advantage in pvp (In which the seconds do matter), in fairly peaceful environment of Opticraft, it is no real bonus.
As to the "better sprinting" mod, this is a lot more obvious. While never having used it, I have read the features, and from what I understand, it basically just lets you toggle sneaking or sprinting, instead of having to double tap, then hold down and/or hold down the specific buttons. In a pvp server, this is a massive advantage, and could give you the crucial edge in cutting down your opponents. But Opticraft is not a pvp server, and there are no opponents to cut down. I am struggling to think of a situation where being able to start sprinting slightly faster, or for longer, would ever actually matter.
And of course, a long-term player of Minecraft, who is decently adept at the whole double-tap and hold, could easily keep pace with this sprint toggling runner. Again, we see that the mod is making things easier for the player, not adding unfair new advantages.
Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill. Xray would easily fall into this category. Being good at Minecraft does not allow you to see through walls, Xray does. Nodus, or any kind of cheating client also counts here. Can a vanilla player fly, or disappear, or whatever the other hacks it is capable of?
What I'm trying to get at, after this long winded ramble, is that I think we should go a whole lot further than just allowing shaders. I believe that we should totally allow anything fitting into my "mod" category. At the end of the day, allowing these won't really hurt any of the current players, if they choose not to use them. Since Opticraft is by it's nature non-competitive, there are practically no opportunities to be using these for malicious purposes. If we make a couple of our players have more fun by doing this, then I see it as a satisfactory outcome; there is very little downside to this.
The only flaw I can see in this is that some players won't know where to draw the line; where "mod" runs out and "hack" begins. But to this, I think that we should just let the rule of common sense run here. If a player thinks that xray is a perfectly okay thing to be using, chances are that we don't want them anyway.
Sorry this was so long, and I understand if it's a bit too offtopic for this post. If anybody wants me to, I will split the topic into it's own separate one for discussion.
TL;DR: Opticraft should allow all mods, except for hacks. Opticraft isn't pvp, so there is no advantage to be gained from using small modifications to Minecraft. - Note: If you plan to argue with me about this, please actually read the whole post, not just the TL;DR. Thanks!
I just want to come in from my viewpoint here. Opticraft never has been, and likely never will be, a "pvp" server. Yes, we have the occasional pvp fight in the set arenas, but overall, 99.999% of the daily goings on in the server are non pvp based. For this reason, I honestly don't see the reason that players are not allowed to use "advantageous" mods.The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.
Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort. Two examples of this would be a minimap mod, or the better sprinting mod.
Considering the minimap mod, a player playing Minecraft could hypothetically put Minecraft in half his screen, and run the SMP live map in the other half. Would this serve as a "minimap"? A pretty decent one, yeah. But it would require him to track his movements, and it would be more clunky and slow. Hell, you could probably even save the whole minimap as a very high-rez picture, and drop icons on it, as a form of "saved places".
If I was to use a minimap, I would not be getting any large bonus over this live-map toting player, save avoiding the effort of having to drag it in the direction he is running every once in a while. While I may be getting an advantage in pvp (In which the seconds do matter), in fairly peaceful environment of Opticraft, it is no real bonus.
As to the "better sprinting" mod, this is a lot more obvious. While never having used it, I have read the features, and from what I understand, it basically just lets you toggle sneaking or sprinting, instead of having to double tap, then hold down and/or hold down the specific buttons. In a pvp server, this is a massive advantage, and could give you the crucial edge in cutting down your opponents. But Opticraft is not a pvp server, and there are no opponents to cut down. I am struggling to think of a situation where being able to start sprinting slightly faster, or for longer, would ever actually matter.
And of course, a long-term player of Minecraft, who is decently adept at the whole double-tap and hold, could easily keep pace with this sprint toggling runner. Again, we see that the mod is making things easier for the player, not adding unfair new advantages.
Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill. Xray would easily fall into this category. Being good at Minecraft does not allow you to see through walls, Xray does. Nodus, or any kind of cheating client also counts here. Can a vanilla player fly, or disappear, or whatever the other hacks it is capable of?
What I'm trying to get at, after this long winded ramble, is that I think we should go a whole lot further than just allowing shaders. I believe that we should totally allow anything fitting into my "mod" category. At the end of the day, allowing these won't really hurt any of the current players, if they choose not to use them. Since Opticraft is by it's nature non-competitive, there are practically no opportunities to be using these for malicious purposes. If we make a couple of our players have more fun by doing this, then I see it as a satisfactory outcome; there is very little downside to this.
The only flaw I can see in this is that some players won't know where to draw the line; where "mod" runs out and "hack" begins. But to this, I think that we should just let the rule of common sense run here. If a player thinks that xray is a perfectly okay thing to be using, chances are that we don't want them anyway.
Sorry this was so long, and I understand if it's a bit too offtopic for this post. If anybody wants me to, I will split the topic into it's own separate one for discussion.
TL;DR: Opticraft should allow all mods, except for hacks. Opticraft isn't pvp, so there is no advantage to be gained from using small modifications to Minecraft. - Note: If you plan to argue with me about this, please actually read the whole post, not just the TL;DR. Thanks!
The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.
Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort.
Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill.
I understand what you are trying to say, however mods are mods, simple as that. The purpose of a mod is to add something to the game that wasn't there before, so all of the things you listed fall under that one category.The only problem with this is that its completely inaccurate. Xray is a mod not a hack, you download it and i modifies your game, same with all of the other "hacks" that you list. All of them are in the form of mods. Nothing separates them from the mini map mod, both add something that didnt exist in the game previously.Now, before I go any further, I want to make the distinction between a "mod" and a "hack" (Yes, I know they're not technical terms, but they serve the purpose).
In my mind, a "mod" refines something that a player not using one could do, with additional effort.
Now, as to my "hack" category, that is much easier to define. I'd call it anything that a vanilla player literally can not do, never-mind his skill.
Possibly you misunderstood what I was trying to say. I was redefining the words mod and hack to suite my own purposes. If you want, we can call them A and B. The difference is what the vanilla player can and can't do, not how the client modification is actually run. Let me know if you still don't understand. This was a case of me being lazy and using two pre-existing terms.
sooo, no? ::)Roll your eyes all you want, did you even read my post? lol
I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)sooo, no? ::)Roll your eyes all you want, did you even read my post? lol
/helpop my shaders didn't install properly now i cannot psvisualize? or who knows what other little glitches could happen while connected to opticraft.
Maybe we could have a trial run with a few selected staff and trusted before giving a mod the ok?
Well your post to me says that you obviously didn't read the last sentence of my post.I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)sooo, no? ::)Roll your eyes all you want, did you even read my post? lol
Yeah, obviously.Well your post to me says that you obviously didn't read the last sentence of my post.I wasn't rolling my eyes at you per se, it just seems these types of suggestions carry on for some time and could be ended with a yes or no. Yes I read what you said, but I had no opinion on this suggestion, so to think I was somehow taking down your reasoning calls for another ::)sooo, no? ::)Roll your eyes all you want, did you even read my post? lol
Final verdict if we can predict correctly?
I'd go with that 34% chance.Final verdict if we can predict correctly?
My prediction: Unlikely, maybe 33% chance
That being said, you guys have optical on your side so your chances are pretty goodSo no one read Nick's response? He said that since opti is on our side, there is a good chance we will be getting them. He is only worried that since shaders is not a specific mod, unlike optifine, we don't know everything that will come in that mod with it.
They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
A simple, straight up, standalone shader mod is just that. What I'm seeing is a lot of "what if" comments surrounding the shaders while there are probably mod packs that have optifine and the forbidden minimap mods but we still allow optifine.There are no shaders that have just that, as they require Forge and FML to run. It adds options to the menus and the shaders themselves are more lighting, not textures. That's 3 mods already installed just for using shader packs. Also we don't say mod packs are allowed, just optifine.
Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."If you want to look at it that way, forge is a mod pack with multiple mods in it. If you're actually wanting shaders you need karyonix's shader mod as I said. I'm not against this as I enjoy shaders, but I'm just addressing the confusion some people are having.
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
but haxForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Den we will hav probZbut haxForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Shaders 1: Rise of MortenDen we will hav probZbut haxForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
You mean Morten hears a WhoShaders 1: Rise of MortenDen we will hav probZbut haxForge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
Shaders 2: Return of Dewey
Shaders 3: The Dark Relkeb Rises
Coming to a server near you!
You mean Morten hears a Wholmfao, that's great.
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2Fwww.reactiongifs.com%2Fr%2Fhbal.gif&hash=890552baac555792b6253f81a416095a)You mean Morten hears a Wholmfao, that's great.
Forge is included with fml (forge mod loader) so it's technically one mod. The rule would be as simple as "No mods besides Forge, Shaders, and Optifine."Exactly
(http://www.opticraft.net/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2Fa9d1de5378f1935cb022b2240739cb6a%2Ftumblr_mgbkwlEn3C1rjsfmoo1_500.gif&hash=d0b710ccbf17d14b07848e3c995372cd)
edit:Yeah sorry but i'm going to have to shoot up a straight "no" on your explanation. Shaders come in shader packs. The shader mod is a shader pack reader. You would have to edit the code in the reader to allow it to do further than what it can do already. And what it can do as of now, stock, is modify visuals. If you want me to i can give you a rundown explanation in all of the files in a shader pack but i'd much rather not.They are both exclusively texture changes neither make you punch a tree faster or phase through walls because they are visual modifications.A texture pack can only contain certain things, that's how its set up. A shader mod can contain anything since it is a mod, its not just strictly textures or shaders for that matter. That being said, people should really pay attention to what pew said and also it would help if people had actually read what i posted lol.
You guys are saying that shaders is bad because you can modify the code and make it have x-ray and stuff.We never said shaders are bad, why don't people ever read the actual posts. We are simply stating why we have a no mods rule.
If you know how to modify a shaders mod to give it x-ray, it would be much cleaner just to CODE A SEPARATE X-RAY MOD.
We never said shaders are bad
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.We never said shaders are bad
So why are shaders bad then?
But shaders is barely a mod anyways... it alters client side visual gameplay, juuust like a texture packWe never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.We never said shaders are bad
So why are shaders bad then?
We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.We never said shaders are bad
So why are shaders bad then?
Your second paragraph is the exact reason I have to keep repeating it lmao.We never said shaders were bad, we were simply using shaders as an example of why the no mods rule exists.We never said shaders are bad
So why are shaders bad then?
How many times have you repeated this now?
And honestly, shaders doesn't seem that bad so not sure what the problem is since there doesn't appear to be an opposition.