Opticraft Community

Discussion forum => Legacy => Archives => Suggestions => Topic started by: Nefroz on March 02, 2012, 06:21:15 pm

Title: Trees, and their mechanics
Post by: Nefroz on March 02, 2012, 06:21:15 pm
I've noticed and heard a few mods mention their annoyance at cleaning up floating trees around the server, I personally think they are ugly, and suggest that maybe we could find one of the plugins for bukkit that lets trees fall when the bottom log is cut, to prevent ugly trees floating everywhere especially since mods no longer have superpick.

To counterbalance the clearing of forests there should be auto planting plugin that replants saplings when they hit the ground too keep our forests from being 100% clear cut. Some will say this will make minecraft too easy. I dont see how it makes it easier, just simpler instead of having to climb to cut down trees they act like real trees and like every other plant in minecraft works, and prevents the ugly floaters.
Title: Re: Trees, and their mechanics
Post by: Skepter on March 02, 2012, 06:26:04 pm
hm... yes, I do find that floating trees are annoying and ugly
Title: Re: Trees, and their mechanics
Post by: Drowse on March 02, 2012, 06:30:14 pm
I love the idea of being able to chop them down, I know eventually the leaves disappear but sometimes players leave the trunk there which looks horrible ;)
I also agree this is hard on axes/picks when trying to clear it up :)
Title: Re: Trees, and their mechanics
Post by: Wratkie on March 02, 2012, 06:39:24 pm
A really helpful idea!

But a flaw, griefers on house where there are stacks of logs. my house has them in the corners.

I do like the idea otherwise.
Title: Re: Trees, and their mechanics
Post by: Skepter on March 02, 2012, 06:41:45 pm
same :D
What Wratkie said
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Title: Re: Trees, and their mechanics
Post by: SpikeyThorn on March 02, 2012, 06:47:08 pm
A really helpful idea!

But a flaw, griefers on house where there are stacks of logs. my house has them in the corners.

I do like the idea otherwise.

I do believe you can turn it on/off to disable it from working on user placed blocks...
Title: Re: Trees, and their mechanics
Post by: Wratkie on March 02, 2012, 06:50:03 pm
A really helpful idea!

But a flaw, griefers on house where there are stacks of logs. my house has them in the corners.

I do like the idea otherwise.

I do believe you can turn it on/off to disable it from working on user placed blocks...
A fix to the flaw :)
Title: Re: Trees, and their mechanics
Post by: clawstrider on March 02, 2012, 11:00:02 pm
This sounds amazing. Please add something like this.
Title: Re: Trees, and their mechanics
Post by: Spamarian on March 03, 2012, 10:20:31 am
Yeah.. Supported..
I would like to see it implemented..!!
Title: Re: Trees, and their mechanics
Post by: tbpb2010 on March 03, 2012, 03:42:15 pm
Supported! ;D I hate having to clean up floating trees from when ppl use my tree farm and are too lazy to finish up >.>  But this will also make harvesting and planting simpler.  I do have a question, will the durability of the tool used decrease as if it harvested all the logs of the tree individually? Or will it just count for the single log?  Also does this work on trees with branches? (I figured this would be the main reason ppl would want this in the first place as they are a PAIN to harvest fully)
Title: Re: Trees, and their mechanics
Post by: clawstrider on March 03, 2012, 05:22:40 pm
Supported! ;D I hate having to clean up floating trees from when ppl use my tree farm and are too lazy to finish up >.>  But this will also make harvesting and planting simpler.  I do have a question, will the durability of the tool used decrease as if it harvested all the logs of the tree individually? Or will it just count for the single log?  Also does this work on trees with branches? (I figured this would be the main reason ppl would want this in the first place as they are a PAIN to harvest fully)

To be honest, diamonds are so easy to come by, and wood is so cheap, that I don't think it really matters about durability. As for trees with branches, I would hope so.
Title: Re: Trees, and their mechanics
Post by: Nefroz on March 03, 2012, 05:50:12 pm
Claw, they mods are talking about their durability on their items when they clean up LOTS of floating trees aroudn spawn
Title: Re: Trees, and their mechanics
Post by: clawstrider on March 03, 2012, 08:30:27 pm
Claw, they mods are talking about their durability on their items when they clean up LOTS of floating trees aroudn spawn

Indeed, but i was talking to tbpb, who isn't a mod, doesn't clean up LOTS of floating trees around spawn, and raised a valid point.
Title: Re: Trees, and their mechanics
Post by: Nefroz on March 03, 2012, 09:47:36 pm
Supported! ;D I hate having to clean up floating trees from when ppl use my tree farm and are too lazy to finish up >.>  But this will also make harvesting and planting simpler.  I do have a question, will the durability of the tool used decrease as if it harvested all the logs of the tree individually? Or will it just count for the single log?  Also does this work on trees with branches? (I figured this would be the main reason ppl would want this in the first place as they are a PAIN to harvest fully)
\
 Most Plugins work with branches, and modify the durability loss to compensate, but they only work for one log usually.
Title: Re: Trees, and their mechanics
Post by: Raichor on March 04, 2012, 04:00:05 pm
wouldnt this cause some lag issues?
Title: Re: Trees, and their mechanics
Post by: Nefroz on March 04, 2012, 04:01:17 pm
It shouldn't especially not with the grouping plugin fixed.