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Author Topic: A PvP Suggestion  (Read 8762 times)

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2468avc

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Re: A PvP Suggestion
« Reply #15 on: July 11, 2013, 10:31:09 pm »
Now that we've had 10/11 posts that are completely off-topic in one day (Is that a record?), what do you think of my idea, now how i've suggested it or if it's going to happen and whatnot.
we were discussing pvp and the post was about PvP.... how is that offtopic

I meant that only afro actually commented on my sugestion: zoning pvp.
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gavin1928374655

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Re: A PvP Suggestion
« Reply #16 on: July 11, 2013, 11:32:59 pm »
Now that we've had 10/11 posts that are completely off-topic in one day (Is that a record?), what do you think of my idea, now how i've suggested it or if it's going to happen and whatnot.
we were discussing pvp and the post was about PvP.... how is that offtopic

I meant that only afro actually commented on my sugestion: zoning pvp.
pvp would obviously be zoned

Chief149

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Re: A PvP Suggestion
« Reply #17 on: July 11, 2013, 11:34:45 pm »
We can please everyone sort of. All we need is a pvp world. This is similar to the pvp zone suggested by the op. Personally, I think this could count as the original suggestion revised. I suggest that there be a small overworld made. Like perhaps 1,000 by 1,000 blocks at the most (or maybe 750 by 750).

In this world, and this world only, people still can't grief, but there will be no such thing as lwc (lwc would be disabled only for this world if it is possible). Deathtraps would be allowed, and so would killing others of course. These rules would allow pvp combat, sort of allow raids, and survival in this particular world would be tough.

The spoiler contains my PVP world mechanics in more detail, but here is the shortened version:
 - All players must get permission from staff before getting access to the pvp world.
 - PVP world spawn/warp is protected and is a safe zone to prevent spawn killing.
 - No lwc in this world (detailed mechanics explains why).

(click to show/hide)


The above mechanics allow for pvp and a harsh survival world for those who like that stuff. At the same time the above mechanics also prevents players from complaining that they lost their stuff as they would have been given very strict warning by the staff before given access to the world.

(click to show/hide)
« Last Edit: July 12, 2013, 01:15:43 am by Chief149 »



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Holy_Moses

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Re: A PvP Suggestion
« Reply #18 on: July 12, 2013, 12:14:48 am »
Pretty good idea. The only thing is the approval via admin or op, ops are not always online, neither are admins. I think having a warning pop up in chat saying "you are about to enter the pvp world, killing is aloud yada yada.." also upon leaving a timer of like 5 seconds wouldstop you from pvplogging.
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Chief149

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Re: A PvP Suggestion
« Reply #19 on: July 12, 2013, 12:18:40 am »
Well, then perhaps Mods could give that permission. Just not any permission other than the pvp world permission.
But there needs to be someone who speaks to the player directly to ensure the message gets accross that there is no staff support in the pvp world (other than for grief support or lava/water).



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Mr_Mr_Mr

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Re: A PvP Suggestion
« Reply #20 on: July 12, 2013, 09:49:30 am »
I would rather have no pvp than a bland world where people go in and slaughter each other, it's very boring and dull. I would have loved to have what dejected had in store for us, but that's obviously not happening.
« Last Edit: July 12, 2013, 09:51:16 am by Mr_Mr_Mr »

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Nick3306

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Re: A PvP Suggestion
« Reply #21 on: July 13, 2013, 05:26:51 pm »
I would rather have no pvp than a bland world where people go in and slaughter each other, it's very boring and dull. I would have loved to have what dejected had in store for us, but that's obviously not happening.
This is pretty much my approach to it. Sure it would be fun, but after the initial excitement wears off i can see the world/arena/whatever being empty most of the time. As the old saying goes, go big or go home.
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Chief149

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Re: A PvP Suggestion
« Reply #22 on: July 13, 2013, 06:33:57 pm »
Why not run battles then. Players can use a command to "sign up" for the next battle (Costs 1K), and then the winner of the battle in the other world (last man standing) gets all the money spent by everyone else in the battle.



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DeeKay

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Re: A PvP Suggestion
« Reply #23 on: July 13, 2013, 06:45:04 pm »
Why not run battles then. Players can use a command to "sign up" for the next battle (Costs 1K), and then the winner of the battle in the other world (last man standing) gets all the money spent by everyone else in the battle.
That's kinda the way it was originally going to work with the pvp plugin.