November 01, 2024, 01:25:03 am

Author Topic: city protection, for Spire City  (Read 1772 times)

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Booorad

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city protection, for Spire City
« on: October 18, 2012, 11:20:07 pm »
City name: Spire City

City location (coordinates, not biome, include world name): member world, X:1040 Y:86 Z: 3030

Contributors: jaybrute, megamoltar, coolcrab(for forcing me to make the app ;)) and debater04, lilobbyy6, nick468, masterjoey109

Mayor (Only one - this is the zone owner): Jaybrute

Approximate dimensions: 550*550 apx.

Number of active residents: 8

Number of completed, decorated and furnished buildings:

What state is the project in, and what are your plans for its future, if any: the city will continue to grow and expand, eventualy the spawn will be surrounded by 8, 100*100 block districts, and each one a differnt theme, allowing people to be creative and letting there imagination flow freely.

Why should we grant this city protection? Large citys are allways targeted by griefers, and this one esspecialy, many of the districts are to be made with extremly expensive blocks, that griefers will target. People that leave opti for a short period dont want to find there possesions stolen and there houses in shambles, and a city ps will prevent this. There will be a list of people wishing to apply and i wish to set up a system for people to apply aswell to keep people who arn't trustworthy out of the city. This system will also cut back on grief, because griefers dont often apply to become a member of a city, just to grief it.
      Please consider my app, many hours have been poured into this city, and many more will be spent in making it the best it can be, i have had good experience running citys, and with the combined knowledge of the other mayors, this proves to be a very succsessful city.

Booorad

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Booorad

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Re: city protection, for Spire City
« Reply #1 on: October 18, 2012, 11:42:32 pm »
to view the city, as is go to my /home booorad tower

Booorad

Nyssa

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Re: city protection, for Spire City
« Reply #2 on: October 19, 2012, 01:39:01 am »
Unfortunately, rejected.