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By the way I removed my post, your post made mine look stupid haha.
Quit swinging your dick around before I put a formal end to it.
fuck notch, yo
I disagree.The change to get a protection zone in your town, I believe is too much.Others deal with griefers daily. The towns that get rejected, will face the economic and grief challenge since the protections are expensive when someone builds a town to get accepted.By giving /warp stations to these towns, the survival element dissapears, too. THis happens because if someone starts from spawn and then spends all his/her game time in a safe city with a sethome(bought for some $) then, the only challenge he/she has is the caves.Have you forgotten that when you started, walked "miles" for getting to a point? Why others to avoid that?
Holy balls.
So the warps of"protected towns" of northtown, south town, east town, west town should be removed too?IMO if cities can't have a warp, then maybe adding a sign in the warp station, telling ppl to use who's /home to get to the city can be implemented.
why multiple homes should solve this problem?my home or my homes are MINE, not the others, so why should i use one for the city spawn?i have my home especially for me not for another thing, so i can use it.if my home is for city spawn, i cant use it anymore.if i have one more home to set, why should i put one of them for city spawn, and dont use them both for my purposes?i said that in another topic too, so we dont need to open so many topics with the same problem.let it be like it is and we ll see later.