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having the server use /butcher every few hours would do nothing.hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)
"I griefed because my dog sat on my mouse and farted!"
Quote from: cschurz on June 07, 2012, 08:58:41 pmhaving the server use /butcher every few hours would do nothing.hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)Hmmmm.... Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner? I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.
Quote from: ViperZeroOne on June 07, 2012, 09:02:11 pmQuote from: cschurz on June 07, 2012, 08:58:41 pmhaving the server use /butcher every few hours would do nothing.hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)Hmmmm.... Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner? I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.
Quote from: cschurz on June 07, 2012, 09:53:18 pmQuote from: ViperZeroOne on June 07, 2012, 09:02:11 pmQuote from: cschurz on June 07, 2012, 08:58:41 pmhaving the server use /butcher every few hours would do nothing.hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)Hmmmm.... Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner? I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.It can't be as there isn't a limit on how many mobs will spawn from a spawner as long as you get the mobs out of the escape area. This means that you can get 1000 mobs in a single place and still have mob spawns naturally and from the spawner. Normally, hostile mobs will spawn at night as we all know from single player. This mes that mobs will spawn every night a reach the spawn limit.(I'm not even talk about dark areas were mobs spawn even in the morning) But, when the sun rises, they all burn t death. As of 1.2, mobs AI(Artificial Intelegence) is improved and they try to escape from sunlight by running into a lake or hiding under a tree or a mountain. This actually slowed the mobs who die at sunrise and as a consequence of this, mob spawn limit reached. If we are going to use the /butcher command, we should do it every MC(MineCraft) morning and this means every 10 min. As you can imagine, It will ruin the game. But, we can still use it to make more mobs spawn but not as frequent. It won't be so efficient but it is better then nothing. Every 3 hours is a good timing in my opinion.Sorry for the long post dont be a lazy guy and read it! Jk Thanks for reading
Quote from: atdfbttl15 on June 07, 2012, 10:10:54 pmQuote from: cschurz on June 07, 2012, 09:53:18 pmQuote from: ViperZeroOne on June 07, 2012, 09:02:11 pmQuote from: cschurz on June 07, 2012, 08:58:41 pmhaving the server use /butcher every few hours would do nothing.hostile mobs try to spawn every game tick (1/20th of a second) - this means that about 10 seconds after using /butcher, the mob cap is saturated again and monsters will essentially stop spawning until another /butcher is used. the command would need to be used every few minutes for anyone to notice anything (especially slimes)Hmmmm.... Well would there maybe be a way to limit how many mobs can exist within a certain radius of a spawner? I know some of the blaze spawners can get up into the hundreds of mobs around them, lagging the chunk so badly you can't even move.i'm not sure if mobs from mob spawners are counted in the mob cap as they aren't spawned naturally.It can't be as there isn't a limit on how many mobs will spawn from a spawner as long as you get the mobs out of the escape area. This means that you can get 1000 mobs in a single place and still have mob spawns naturally and from the spawner. Normally, hostile mobs will spawn at night as we all know from single player. This mes that mobs will spawn every night a reach the spawn limit.(I'm not even talk about dark areas were mobs spawn even in the morning) But, when the sun rises, they all burn t death. As of 1.2, mobs AI(Artificial Intelegence) is improved and they try to escape from sunlight by running into a lake or hiding under a tree or a mountain. This actually slowed the mobs who die at sunrise and as a consequence of this, mob spawn limit reached. If we are going to use the /butcher command, we should do it every MC(MineCraft) morning and this means every 10 min. As you can imagine, It will ruin the game. But, we can still use it to make more mobs spawn but not as frequent. It won't be so efficient but it is better then nothing. Every 3 hours is a good timing in my opinion.Sorry for the long post dont be a lazy guy and read it! Jk Thanks for reading YET those spawns count toward the cap, you can easily have spawners preventing the random spawns from spawning.
You lost me at the spawns spawning bit
The reason for using /butcher IMHO is not so much about fixing all the issues, but about refreshing the mobs every once and a while, so people in areas with no mobs will have something to challenge them, and mobs that are statically sitting there will be refreshed to be in more useful positions as the location of the player population changes throughout the day.
I think running a /butcher command every hour would be a little much, but having the server automatically run it every 6 to 12 hours might be a good idea. Even if it's just to clean up improperly setup spawners that are generating massive amounts of mobs when people aren't even using them.
By the way I removed my post, your post made mine look stupid haha.
Quote from: ViperZeroOne on June 07, 2012, 08:20:10 pmI think running a /butcher command every hour would be a little much, but having the server automatically run it every 6 to 12 hours might be a good idea. Even if it's just to clean up improperly setup spawners that are generating massive amounts of mobs when people aren't even using them.You should be more CONSIDERATE as a moderator, some ppl have pig chicken cow farms, when u use /butcher all their livestock dies!!!
I say auto butcher every 3-4 hours as atd said. Or maybe try to remebmer when did the problem start and then if a new plugin was implemented by that time.. ( i ll blame the herochat but i think its before that ). But srsly you should do something even temporary for now.
Quote from: ANTIKOYKOY on June 08, 2012, 11:26:14 amI say auto butcher every 3-4 hours as atd said. Or maybe try to remebmer when did the problem start and then if a new plugin was implemented by that time.. ( i ll blame the herochat but i think its before that ). But srsly you should do something even temporary for now.Should we do something now and potentially make it worse (or better!) or do we wait for 1.3 to come out so that we get XP for mining ores, smelting items, etc.? I vote for the latter, as it shouldn't be too long until it is released. Just stick with what you have as long as you can.