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Pretty sure #3 would require mods, but i like them.
Quote from: That Goalie Guy on June 30, 2013, 03:59:18 amPretty sure #3 would require mods, but i like them.It wouldn't.Server can do stuff serverside, and you can use chat to get stats such as awakeness percent.
To Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.
Quote from: Nhataley on June 30, 2013, 05:36:46 amTo Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.How about taking out the whole market?
Quote from: 2468avc on July 01, 2013, 12:52:55 amQuote from: Nhataley on June 30, 2013, 05:36:46 amTo Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.How about taking out the whole market?Do you really want the market to be removed? We'll have to go back to trading with relkeb on a little path in the spawn using redstone as the currency. (1.8 reference)
So below I have a few ideas of what could be done to make this server be a little more like survival. These are basically things that would make the game play more challenging which is what makes a server a true survival server.1) Remove food from the market.2) Add in hunger loss for teleporting based on distance. In other words, if I am on the far south end of the world, and I use /home to go to my home at the northmost end of the world, it only makes sense that I should have gotten a bit hungry from such a long journey.3) Don't know how hard this would be to implement, but sleepiness would be interesting. What if we got sleepy after a certain amount of time and then had to sleep in a bed. It's simple, all players are 100% awake. Then after X amount of time, become sleepy. Simply rest in a bed to recharge your awakeness. If your awakeness reaches 0%, then you begin to take half hearts of damage every couple seconds until you reach half a heart (just like if you starved).
Quote from: Mr_Mr_Mr on July 01, 2013, 04:23:27 amQuote from: 2468avc on July 01, 2013, 12:52:55 amQuote from: Nhataley on June 30, 2013, 05:36:46 amTo Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.How about taking out the whole market?Do you really want the market to be removed? We'll have to go back to trading with relkeb on a little path in the spawn using redstone as the currency. (1.8 reference)Fun fact, me and relkeb spawned all that stuff just so we could offer them at lower prices than morten just to piss him off.
Quote from: Nick3306 on July 01, 2013, 05:15:34 amQuote from: Mr_Mr_Mr on July 01, 2013, 04:23:27 amQuote from: 2468avc on July 01, 2013, 12:52:55 amQuote from: Nhataley on June 30, 2013, 05:36:46 amTo Increase the aspect of surivial In my mind would be to take out Buying wood or cobblestone from the market.How about taking out the whole market?Do you really want the market to be removed? We'll have to go back to trading with relkeb on a little path in the spawn using redstone as the currency. (1.8 reference)Fun fact, me and relkeb spawned all that stuff just so we could offer them at lower prices than morten just to piss him off.Well, I meant that the server would be a lot more survival-ly if we had no market.
Let's just delete craftbukkit and have a vanilla server =D