November 22, 2024, 11:27:31 am

Author Topic: Concerning any builds in the old guest world  (Read 27722 times)

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Holy_Moses

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Re: Concerning any builds in the old guest world
« Reply #30 on: August 12, 2013, 12:55:03 pm »
I am the Co-Owner of a city, but the owner has told me he does not wish to have this done.
We don't really need to know this...
We don't really need your input.
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Afro_

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Re: Concerning any builds in the old guest world
« Reply #31 on: August 13, 2013, 02:03:38 am »
Sorry for double post but this is something completely different from the last post.


I have now designed a name and a logo for this rail! The rail will be called the OGWR which stands for old-guest-world-rail.
the logo for in-game signs is below:

-O-------
--G------
---W----
----R----


Afro_Rick the rail tunnel is currently being build going to your town and WoodenSlime yours is next when I've finished the train station for your town. Everyone please please donate any rail (normal or powered), picks, wood, fence (wood), redstone, iron, hoppers, redstone and normal torches, buttons (any type), minecarts or anything that you think will be of use to me. please donate any of these things at /home icooliam. I also need money so if you see me online please give me some money, thanks


May I color the "OGWR" like
-O-------
--G------
---W------
----R-----
Although some "-"s' will be missed. And with the "G" in white, sorry I can't color it white here.
Poor seaweed. He looks so weird toilets in a tree with no car on.
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icooliam

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Re: Concerning any builds in the old guest world
« Reply #32 on: August 20, 2013, 07:46:47 am »
I would suggest you use a double minetrack system. A to and from track system. It will take more tracks, but it will fix the potential problem of colliding minecarts. Also, I would space your powered rails out 8 blocks each, or just close enough to keep unloaded minecarts from stopping. That way when another rider gets in range to make the empty minecart active again, it will move with its original velocity, and hopefully stay ahead of the player until it reaches the cactus/unloader.


Suggestion 2, use pistons in the unloading dock. Use a powered rail to detect the player arrival, make a 1.2 second delay with repeaters, and then have a piston push the player out of the loading dock. Use another piston to keep players from getting back into the loading dock, but that also retracts to allow players to be pushed out.

That track has already been designed like that!  :D



Nice system, chief. Shall we hire someone to check the track every once in a while? I could do that ;D

I am adding a system that will tell me if minecarts are getting stuck e.g someone breaks the track and i will be able to see which quarter of the track it's getting stuck in, this will also show me where minecarts are!  :D
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Afro_

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Re: Concerning any builds in the old guest world
« Reply #33 on: August 20, 2013, 08:04:36 am »
Wow, it seems you've gotten this all taken care of. Can you tell me the coords of your town so I can dig out the tunnel? And can you upload a screenie of how the tunnels will look?
Poor seaweed. He looks so weird toilets in a tree with no car on.
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icooliam

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Re: Concerning any builds in the old guest world
« Reply #34 on: August 23, 2013, 06:23:06 am »
Wow, it seems you've gotten this all taken care of. Can you tell me the coords of your town so I can dig out the tunnel? And can you upload a screenie of how the tunnels will look?

Thanks for the offer but I don't want help thanks.
Visit Towona (my town) now using /home icooliam

2468avc

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Re: Concerning any builds in the old guest world
« Reply #35 on: August 31, 2013, 12:23:47 am »
Name of place: 2468avc's Base
Any other way to get to place   e.g /home username: /home 2468avc
What is the actual place: My base
Co-Ords: giving the map link is easier for me
Map link*:http://smp.opticraft.net/map/#/-1751/64/787/max/1/0
Photos of place*:
Your in-game name: 2468avc
Biome: Desert
Any other information*: If I get city protection, the location of the station will change.

Sorry, application denied - the rails take me ages top make and even longer to collect the supplies, I will not be making a rail for just probably one person to use. If you really want the rail to be put in to your base I will put it in for a cost of $10,000.


Just myself. 360OLLIE's town is nearby though. It is a shop, with chestshops and all that stuff, so a railroad would be nice.

360OLLIE will have to make an application if he wants his town to be added.

Will you do it for 5k and an enderegg? I need to transport 2 mooshroom cows and it's a real hassle.
-2468avc

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Afro_

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Re: Concerning any builds in the old guest world
« Reply #36 on: September 04, 2013, 08:00:35 am »
Avc, you can come to my town, it's roughly 1500 blocks away. I'll help you get them there, if you want.
Poor seaweed. He looks so weird toilets in a tree with no car on.
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2468avc

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Re: Concerning any builds in the old guest world
« Reply #37 on: September 04, 2013, 11:42:28 am »
I'll probably end up laying my own track.
-2468avc

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B1ueJ0ker

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Re: Concerning any builds in the old guest world
« Reply #38 on: September 07, 2013, 02:30:51 pm »
Name of place: Herobrine's Keep
Any other way to get to place   e.g /home username: /home B1ueJ0ker
What is the actual place: Castle & battle arena
Co-Ords:(X 3711),(Z-3011)
Map link* :http://smp.opticraft.net/map/#/2721/64/-3122/-3/1/0
Photos of place* :http://www.opticraft.net/index.php/topic,16336.0.html
Your in-game name:B1ueJ0ker
Biome:ocean
Any other information*: access to 15 spawners.

I would like to donate my spare rail to this project if i am chosen as a location. I have a double chest of plain rail just laying around. My home has always been a public place and it's still my active location.

I looked up Afro_Rick's Village, this has me thinking I'm on the wrong side of the map for this so i understand if I'm too far away.
« Last Edit: September 07, 2013, 02:45:55 pm by B1ueJ0ker »

Afro_

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Re: Concerning any builds in the old guest world
« Reply #39 on: September 07, 2013, 07:23:59 pm »
Don't worry, it's not just my village, there's lots of builds scattered around the world. And Liam if 2 stations are far away from each other, should we make stations in between long journeys?
Poor seaweed. He looks so weird toilets in a tree with no car on.
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B1ueJ0ker

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Re: Concerning any builds in the old guest world
« Reply #40 on: September 08, 2013, 06:04:54 am »
yeah but i'm almost the opposite side of the map :'(

OzzyKP

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Re: Concerning any builds in the old guest world
« Reply #41 on: September 12, 2013, 08:42:51 pm »
Where is the existing track? Any where near Aquain?
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

Afro_

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Re: Concerning any builds in the old guest world
« Reply #42 on: September 13, 2013, 12:48:04 am »
Name of place: Herobrine's Keep
Any other way to get to place   e.g /home username: /home B1ueJ0ker
What is the actual place: Castle & battle arena
Co-Ords:(X 3711),(Z-3011)
Map link* :http://smp.opticraft.net/map/#/2721/64/-3122/-3/1/0
Photos of place* :http://www.opticraft.net/index.php/topic,16336.0.html
Your in-game name:B1ueJ0ker
Biome:ocean
Any other information*: access to 15 spawners.

I would like to donate my spare rail to this project if i am chosen as a location. I have a double chest of plain rail just laying around. My home has always been a public place and it's still my active location.

I looked up Afro_Rick's Village, this has me thinking I'm on the wrong side of the map for this so i understand if I'm too far away.
theres other builds, too ;D

Ozzy, What's your cords, my stations finished, just need to add the finishing redstone touches. I can see how many blocks we are away form each other.
« Last Edit: September 13, 2013, 12:50:07 am by Afro_ »
Poor seaweed. He looks so weird toilets in a tree with no car on.
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OzzyKP

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Re: Concerning any builds in the old guest world
« Reply #43 on: September 13, 2013, 08:29:54 pm »
Owner & Creator of Aquain, a huge underwater city in the old guest world.  Check out info on my underwater city here.

Afro_

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Re: Concerning any builds in the old guest world
« Reply #44 on: September 27, 2013, 08:40:51 pm »
When will we be able to connect my town?
Poor seaweed. He looks so weird toilets in a tree with no car on.
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