November 22, 2024, 11:46:39 am

Author Topic: Introducing OptiQuest!  (Read 45312 times)

0 Members and 1 Guest are viewing this topic.

Nick3306

  • Owner
  • Champion Member
  • *****
  • Posts: 3795
    • View Profile
Re: Introducing OptiQuest!
« Reply #30 on: July 18, 2016, 07:22:17 pm »
Here is a quick video showcasing the early stages of the loot system by deekay

https://www.youtube.com/watch?v=1WTjBEw7Ows
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

Mr_Mr_Mr

  • Veteran
  • Champion Member
  • ***
  • Posts: 3079
    • View Profile
Re: Introducing OptiQuest!
« Reply #31 on: July 18, 2016, 07:31:24 pm »
Looks really good! Would you be making a custom texture pack for it?
Can't wait!

~Omega

There are no plans for this right now, a lot of the default textures fit nicely as it is!

Here is a quick video showcasing the early stages of the loot system by deekay

https://www.youtube.com/watch?v=1WTjBEw7Ows

A texture pack for items might be nice, a crab claw =/= red stone switch thingy.

---><--- Click the monkey

Nick3306

  • Owner
  • Champion Member
  • *****
  • Posts: 3795
    • View Profile
Re: Introducing OptiQuest!
« Reply #32 on: July 18, 2016, 08:31:13 pm »
We are well aware how much benefit a custom resource pack would be. It just isn't high on the priorities list right now.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

DeeKay

  • Owner
  • Champion Member
  • *****
  • Posts: 2162
    • View Profile
Re: Introducing OptiQuest!
« Reply #33 on: July 18, 2016, 08:35:22 pm »
What Nick said. Before we introduce a resource pack there will likely be placeholder items like this, just something in place that looks (ever so slightly) what the item is supposed to be with the limitations of vanilla textures.

SonicHogSpeed

  • Full Member
  • *
  • Posts: 142
    • View Profile
Re: Introducing OptiQuest!
« Reply #34 on: August 06, 2016, 05:15:12 am »
I know coding something like this takes time, but how often will we get updates for this? Just curious, as anyone who has the nerve to ask such a question.

100penguin.

  • Purveyor of Logic
  • Full Member
  • *
  • Posts: 220
  • Cash Bribes only, to be placed in the slot below.
    • View Profile
Re: Introducing OptiQuest!
« Reply #35 on: August 06, 2016, 07:37:56 am »
Here's an update: Picture of one of my towns I've been working on. http://imgur.com/zpfMWqa

Updates won't be very frequent I'm afraid, however I can reveal that we are working very hard to get all the coding and building done in reasonable time for the alpha release. Please don't be afraid to ask however. Personally I think a teaser screenshot or something every so often isn't unreasonable. Opinions Loaf, Toby, Nick?

SonicHogSpeed

  • Full Member
  • *
  • Posts: 142
    • View Profile
Re: Introducing OptiQuest!
« Reply #36 on: August 06, 2016, 10:43:28 am »
Was that a troll…?

Nick3306

  • Owner
  • Champion Member
  • *****
  • Posts: 3795
    • View Profile
Re: Introducing OptiQuest!
« Reply #37 on: August 06, 2016, 04:03:07 pm »
I honestly would like to be giving more updates than we currently are but we have just been so busy in real life.
R.I.P. Blocky Jr. - Brutally killed by Kodak on accident

100penguin.

  • Purveyor of Logic
  • Full Member
  • *
  • Posts: 220
  • Cash Bribes only, to be placed in the slot below.
    • View Profile
Re: Introducing OptiQuest!
« Reply #38 on: August 06, 2016, 05:22:10 pm »
What Nick said. Also, yeah, It was a troll.

TheWholeLoaf

  • The Architect
  • Hero Member
  • **
  • Posts: 853
  • Architecture Is All
    • View Profile
    • Spawn Builder
Re: Introducing OptiQuest!
« Reply #39 on: August 07, 2016, 12:33:52 am »
Building is going very well, at least 3/4 of the way done.
Go check out my website: www.minecraftspawnbuilder.weebly.com

Tobs

  • Senior Staff
  • Administrator
  • Champion Member
  • *****
  • Posts: 1834
  • Banhammers must be worn at all times!
    • View Profile
    • YouTube
Re: Introducing OptiQuest!
« Reply #40 on: August 07, 2016, 01:42:34 am »
Building is going very well, at least 3/4 of the way done.
I'll add this is for OptiQuest's Alpha release, we want to expand the world even further when we can.

Here's an update: Picture of one of my towns I've been working on. http://imgur.com/zpfMWqa
Fantastic view!
         


TheWholeLoaf

  • The Architect
  • Hero Member
  • **
  • Posts: 853
  • Architecture Is All
    • View Profile
    • Spawn Builder
Re: Introducing OptiQuest!
« Reply #41 on: August 07, 2016, 01:45:54 am »
Indeed, the opening map for alpha release is 3/4 way done, but the map will never be complete, it'll be expanded upon for new releases in the future.
Go check out my website: www.minecraftspawnbuilder.weebly.com

Gogar72

  • Hero Member
  • **
  • Posts: 522
  • Architect
    • View Profile
Re: Introducing OptiQuest!
« Reply #42 on: August 07, 2016, 06:07:51 am »
This seems really interesting. I like the idea. Keep it up! I would really like to start joining you guys again. Miss the community. Also, if you ever need help building, I did work for multiple professional build teams that did builds for money. I can show pictures, also have references.
« Last Edit: August 07, 2016, 06:10:32 am by Gogar72 »

Dai_san

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Introducing OptiQuest!
« Reply #43 on: August 07, 2016, 11:02:25 pm »
Wheeeeen? I want to play on optiquest...

100penguin.

  • Purveyor of Logic
  • Full Member
  • *
  • Posts: 220
  • Cash Bribes only, to be placed in the slot below.
    • View Profile
Optiquest Teaser...
« Reply #44 on: August 24, 2016, 04:29:50 pm »
Hello all!
On behalf of the Optiquest Dev team, I present to you some small snapshots of the world as it stands. We have all been working hard to get this project completed, however it seems unlikely we shall manage to release this summer (*Soon* tm). Until then, enjoy these screenies I've taken.

(click to show/hide)